Total Sent0
Delivered0
Lost0
Delivery Rate—%
Duplicates0 (guaranteed)
Loss Rate
// message stream (recent 30)
No messages sent yet
✓ Guarantee
No duplicate processing — each message delivered at most once. Consumer logic stays simple.
✗ Risk
Messages can be permanently lost. No retry mechanism. Acceptable only for non-critical data.

// event log

No events yet.

// how it works

  • Send message once — never retry
  • If network drops it, it's permanently gone
  • Consumer never sees duplicates
  • Fastest delivery semantics (no ACK wait)

// use cases

  • Metrics/telemetry (losing some is OK)
  • Real-time gaming (stale data is useless)
  • UDP-based protocols, log shipping
  • Never use for financial transactions